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General Game Tiles and Items

Image

Name

Description

lettertiles.jpg

Letter

A-Z tile are the tiles that are on each

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Square

 

Any spot on the game board that can be filled by a tile.
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 Tile

 

Any letter or Bonus letter on the game board.

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Star

Stars are badges that you can earn, that show off your mastery score of a level. Earning 3 stars means you have mastered a level. Try to earn all the stars!

 Staff.jpg 

 

Staffing

 

A Staffing map marker shows you that your friends need to help you adventure into the next chapter. Click the staffing icon on the map to bring up a Help Request menu.

myprofile_2.jpg

 

My Profile

 

The Profile Page shows you interesting statistics about your game, including how many words you've spelled, and more. You can also view your friend's profile pages to see their stats.

 options_3.jpg SettingsClick the Settings Gear to turn music or sound on and off, or go full screen

 backbutton.jpg 

  

Back

 

The Back button will ask you if you want to leave your current game, and go back to your map.

    Gold

 

Gold is the premium currency to buy boosts, to staff, and to purchase any other item in the Words of Wonder game. You can get gold by clicking on the (+) icon of your gold tab, or when their is a Bonus Gold Sale in the game which is advertised when the board loads with a sale banner or by clicking on the Newspaper.

 icon_Energy.png

Energy

 

Energy is what allows you play the time. Each level requires 10 energy to be used. Other game features may also require energy to be used.  Energy can be granted as gifts from ally's and also purchased with Gold. A player can have a maximum of 50 count of energy in their meter bar at one time, and can receive up to 50 requests from ally's per day, so be sure to check your messages!

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What are Gifts?

 

Gifts- Can vary and change periodically to keep the game fun. With the current gifts available in the game, a player can request, send, and/or claim the  free gifts from their allies in the game. If a gift is available for a player, the gift can be claimed by clicking Accept on the specific gift in the "Messages" tab.  A gift can be sent in two ways, one by clicking on the gift item in your "Gifts" tab and clicking (Send), or by clicking (Accept and Send) when claiming your gift by clicking "Accept and Send". The request for a gift can be done by clicking on gift item in Gifts tab and by clicking "Request". 

 

Gifts (Item):

Title:

Description:

 icon_Energy.png  Energy

 

Energy is what allows you to play the game.  Each level requires 10 counts of energy to be used upon entering the level.  Other game features such as Quests may require Energy to be used but may require different energy count to start each level.  Energy can be granted as gifts from Ally's and also purchased with Gold. A player can have a maximum of 50 counts of energy in their meter at a time and can receive up to 50 requests from different Ally's per day.

 

  +1 Move

 

 

The +1 Move gift allows players to claim a free +1 Moves Boost to their inventory. The +1 Moves if available can be sent and claimed by players in their by clicking on it in their gifts tab in the game. Once claimed, the +1 Moves Boost will be added to the player's inventory as a pre-level boost. If claimed and not added to your inventory, then you may have reached your daily count for that gift.

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  Diamond

 

 

The Diamond gift allow for players to claim free Diamonds which can be used for Quests in the game. Diamond can be claimed by clicking on the gift in your gifts tab in the game. Once claimed, the Diamond will immediately be added your Diamond bar on the game map, and if not added then it may be possible that you have reached your daily limit for this gift.


 *Gift requirements, items, and limits are subject to change upon current game activity.

 

 

 

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What are Bonus Tiles?

 

Bonus Tile:             Name:                    Description:

(Image N/A)Bonus Tile

 

A Bonus Tile is a letter tile with additional special effects. Some of them are earned by making words, and others are available with gold.


 2x.jpg

 

2X (Double Word Score) 

 

The 2X Bonus Tile will appear on your board on the last letter of a 4-letter word. The 1st effect appears when used in a word  which doubles the value, and blows up tiles adjacent to the 2X tile in a cross pattern (the letters above, below, and to the sides.) The 2nd effect of this bonus tile appears when it is cleared by other effects and blows ups adjacent tiles.

 3x.jpg

 

 3X (Triple Word Score)

 

The 3X Bonus Tile will appear on your board on the last letter of 5 and 8-letter words. The 1st effect appears when used in a word which triples the value,and blows up all tiles adjacent to the 3X tile (the letters immediately above, below, and diagonally adjacent.) The 2nd effect of this bonus tile appears when it is clear by other effects and activates and clears entire row OR column.

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  OR.jpg

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Line Clearing

 

 OR

 

 Row/Column  clear tile 

 

 

The Line Clearing/Row or Column bonus tile will appear on your board on the last letter of a 6-letter word with a 50% chance to be horizontal and 50% chance to be vertical.

 

The 1st effect is used in a word which triples the value or the word, and clears all tile in the same row/column.

 

This multi- directional line clearing bonus tile can often be used to meet your goal as an objective in the game on many levels. When used or when cleared by other bonus tile effects, the 2nd effect then can appear and then activates and clears the entire row OR column.

 

 7letters.jpg

Cross-Clearing Tile (Omni-directional)

 

 

 

 

The Cross Clearing Omni Tile will appear on your board on the last letter of a 7-letter word. The 1st effect appears when in a word which then triples the value of the word, and clears all tiles in the same row and column. The 2nd effect of this bonus tile appears when it is cleared by other bonus tile effects and activates and clear the entire row and column.


 


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What are Enchantments?

 

Enchantments- Also known as, Premium Bonus Tiles work similarly to boosts and are also available in the Wonder Shop for purchase, but instead of being purchased one a time, an enchantment is purchased once at a higher gold price and is available for use indefinitely. If purchased, enchantments will either appear on your boost bar when available for use on that specific level/obstacle, or will automatically activate on your game board for you. The appearances vary per enchantment functionality. See the list below and discover the unique effects of the different enchantments available for you in Words of Wonder.

                                   

Enchantment:        Title:          Description:                                                                         

 Time_3.jpg

 

Slow Time

 

This Enchantment activates automatically and allows you 50% more time by permanently slowing down the timer on all standard levels. The Slow Time enchantments appears on your game board with the green thorny vines surrounding the timer as an indicator.

X3Omni.jpg

Cross Clear Enchantment

 

This Enchantment appears in your boost bar if purchased, and is available for use once per round, and allows you to click any (1) letter tile and turn it into a Cross Clearing tile that also has a 3X Cross Clearing score multiplier!

 


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What are Pre-level Boosts?

 

Boost:                   Name:                                           Description:

  +3 MovesAvailable in Chapter 1 level 7, and Adds 3 moves to your current board.
     +1 MoveAvailable in Chapter 2 level 17, and Add 1 extra move to your current board.

Ink Blotter

Available in Chapter 2 level 22 and removes one level of ink from up to 3 tiles.

  Add TimeAvailable in Chapter 2 level 26 and Adds 10 seconds to your current board.
  WildcardAvailable in Chapter 3 level 30 and the wildcard counts as any letter, selecting the wildcard in a string of letters, will turn the wildcard into a letter that completes the word, if any matches are possible. 
  

 

Improved Explosion Radius

 

Available in Chapter 3 level 31 and improves the 2X and 3X tiles now clear more tiles off the board when they explode.


  Flying VowelsAvailable in Chapter 4 level 46 and makes turns all Flying letters now into Flying vowels.
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What are In-Game Boosts?
   Boost:                      Title:                      Description:

+3 MovesAdds 3 moves to your current board.
  Shuffle Shuffles around the letters on your current board.

  Hammer

 

Allows you the jab the hammer on one letter and remove it from  your current board.


  InfinityGrants you unlimited moves and time on your current board.
  

Detonator

Activates all special tiles on the board.

  Tile SwapAllows you to swap the places of any 2 standard or  Bonus tiles on your current board by clicking on the 2 specific tiles.
  Untie RibbonsInstantly removes one layer from 3 random ribbons on your board.
  Flying Letters FleeInstantly makes all Flying letters flee your current board for the next 3 moves.
 Quill NetAllows you to pick and capture 1 Quill feather from your current board.
  Split Giant TilesSplits 1 Giant tile into 4 letter tiles of the same letter from your current board. .  
  

 

Destroy Lava

 

Clears all Lava and Water tiles from your board with one click.
    Defuse BombsClears all bombs from your current board, and no allows for no bombs to fall for the next 3 moves. (*Bombs can still appears from the Curse Tiles*.)
  Crystal CruncherCracks and breaks all Crystal tiles from your current board and and turns them back in standard tiles.
  Shadow FlashAllows you to click and remove 1 Shadow (including fully formed Shadows) from your current board instantly.
  Roam StopperPauses ALL roaming tiles on your current board for the next 3 moves.
  Rock Ward Removes all Falling Rocks and Falling Rock targets from your current board, and prevents more targets from spawning for the next 5 turns.
  Slime SleeperAllows you to select and get rid of an entire 3x1 area of Slime from your current board.  
   Swirl SmasherAllows you to destroy 1 Swirl stone of your choice  from your current board.
  Curse ShockerAllows you to damage and disrupt 2 random Curse tiles from your current board.  
  CacophonyAllows you to destroy 1 Sleeper tile from your current board.
  Close PortalsAllows you to Close Portals and prevent new Portals from  your current board for 3 moves.
   Gum GoneAllows you to remove 1 spot of Gum from  your current board.
  Chain Release

Allows you to remove an entire Chain Ribbon from  your current board.

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What are the Obstacles?

 

Obstacle:      Name:             Description: 

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Ink     

                     

 

Introduced in Chapter 1. The objective for the Ink obstacle is to clear all ink squares from the board. The light ink is destroyed when a word is created with tiles covered in ink or by explosions. The Dark ink stained tiles aka (Double-Ink) requires two words to be spelled on top of it, in order for it to be cleared.

The Ink Blotter Boost which becomes available in Chapter 2, level 22 can help with clearing the Ink in any level. 



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Collect Quill

 

Introduced in Chapter 1. The objective for the Quill obstacle  is to collect the specific number of Quills on your board.  The Quills, also know as feathers, fall down from the top of the board to fill gaps below them or diagonally from side to side.  Quills are collected by them falling down off the board, and will need to spell words underneath them.

The Quill Net Boost which becomes available in Chapter 4 can help with catching those Quills on your board.

   Vials

 

Introduced in Chapter 2. The objective for the Vial obstacle is to spell a word adjacent to the Vial also known as the non-letter time, and destroy the Vial with a bomb on the board. The darker blue Vials may allow for Ink to spill out.

  Ribbon


 

Introduced in Chapter 3. The objective for the Ribbon obstacle is to spell a word with the tiles that  have ribbons on them and once the ribbon is cleared then it can be used to make a word with the tile beneath it.  Ribbons may have more than 1 layer on them, which means they will require two different words to be spelled with them, in order to free them.

 

The Untie Ribbons Boost which becomes available in Chapter 3 can help with clearing  the ribbons on your board.

   

 

Flying Letters

 

 

Introduced in Chapter 4. The objective for the Flying Letter obstacle is to spell a word with the flying letter or by explosions. The flying letters can fly on the board and land on random tiles.

The Flying Letter Flee Boost which becomes available in Chapter 4 makes all the flying letters on your board for the next 3 moves.

 


  Giant Tile

 

Introduced in Chapter 5. The objective for the Giant Tiles varies per level.  The Giant Tiles  occupies 4 tiles space so it limits the amount of letters on your current board.  

The Split Giant Tiles  Boost which becomes available in Chapter 5 can help with creating more words since it  breaks

  

  


Lava

 

Introduced in Chapter 6.  The objective for the Lava obstacle is to spell words with the letter tile  that the lava square is or by destroying it with explosions.  

The Destroy Lava Boost which  becomes available in Chapter 6 will allow you to clear ALL lava and water tiles from your current  


  Bomb Tile

 

Introduced in Chapter 12. The objective for the Bomb Tile obstacle is destroy the bombs.  The  bombs are destroyed when an adjacent letter is used in a word spell, or of course by explosions.  The Bomb Tile must be cleared before it explodes.

The Defuse Bombs Boost  becomes available in Chapter 12  and will clear all bombs from the current board and allow no bombs to fall for the next 3 moves. However, bombs can still appear from the curse tiles

  

Crystal Tile

 

Introduced in Chapter 13. The objective is to break Crystals by spelling a word near it or by using a bonus tile explosion or combo.  

The Crystal Crunch Boost which becomes  available in  Chapter 13  will crack and break all Crystal tiles from your board and turn them back into regular tiles.

  Shadows

 

 

Introduced in Chapter 14. The objective is to keep this tile on your board.  The tile can't be used till the shadow is cleared. The shadow can grow arms, one at a time to nearby tiles. Clear a tile within an arm's reach to remove the arm. Once the shadow is clear of all arms, you can then clear the tile to destroy the shadow! If the tile is not after the allotted amount of moves, the shadow will close over the tile again and grow new arms.  

The Shadow Flash Boost which becomes available in Chapter 14 allows you to click and remove 1 shadow (including fully formed Shadows) from your current board instantly.


  

Roaming Tile  

 

Introduced in Chapter 15. The objective for the Roaming Tile obstacle is to remove them from  your board. You want to use them in a word to stop them from appearing on your board.  

The Roam Stopper Boost which becomes available in Chapter 15 will pause ALL roaming tiles on your current board for the next 3 moves.

 

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Falling Rocks

 

Introduced in Chapter 17. The objective for the Falling Rocks obstacle is to spell an adjacent  word to a Falling Rock 3 times or hit a Falling Rock once with a bonus tile explosion/bonus tile combo.  

The Rock Ward Boost which becomes available in Chapter 17 will remove all Falling Rock targets from your current board, and prevents more targets from spawning for the next 5 turns.

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 Walls


 

Introduced in Chapter 18.  The objective for the Walls obstacle is to try to spell words across   from the walls. The Walls are interior so walls can fit between squares and blocks the tile  flow. As you try to spell words across from the walls, try to also block other action from the game.

 

 

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Slime

 

Introduced in Chapter 19. The Slime obstacle allows the slime to appear randomly on your board and letters will settle onto the spaces. Once the tile passes through the slime, it is now slimed! The slime remains on the letter tile and requires two words to be spelled to get rid of the slime. The Slime Sleeper Boost which becomes available in Chapter 19 will allow you to select and get rid of an entire 3x1 area of Slime from your board.

 

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Lava Vials

 

Introduced in Chapter 20. The Lave Vials obstacle makes the vials filled with lava harder to clear with a word, and once the vial is broken the lava is dumped onto the board.

 

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Whirlpools (Swirl Stones)

 

Introduced in Chapter 22. The Whirlpool obstacle shows up on the board which shifts the tiles surrounding it by one slot in one direction.  If the neighboring tile can not be affected by a Whirlpool, the Whirlpool will then skip over that tile and settle in the next valid tile. Whirlpools can also change the direction they're spinning in. The Swirl Smasher Boost which becomes available in Chapter 22 level 5 will allow you to destroy 1 Swirl Stone of your from your current board.

 (Image N/A) Curse Tiles

 

Introduced in Chapter 23. The Curse Tile obstacle will allow for these tiles to randomly appear on the board and 1 of the randomly placed tiles as an obstacle. It takes 3 hits to clear the curse tile, and the Curse tile can target only normal and bonus tiles. The Curse Shocker Boost which becomes available in Chapter 23 level 2 will allow you to be able to damage an disrupt 2 random Curse tiles from your current board.  

 

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 Slime Vials

 

Introduced in Chapter 24.  The Slime Vial obstacle are these vials that are filled with slime! When the vial is broken, it will spread slime on your board. Using the Slime Sleeper Boost will be very handy when this happens.

 (Image N/A) Sleepers

 

Introduced in Chapter 25. The Sleeper obstacle i s like a creature and falls asleep on a tile, so it can't be used.  Disturbing by a spell or bonus explosion will cause the Sleeper to flee to another tile. The Cacophony Boost which becomes available in Chapter 25 level 3 will allow you to destroy 1 Sleeper tile from your current board.

 

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 Water Tiles

 

Introduced in Chapter 26. The Water Tiles obstacle makes these tiles have target tiles to keep the  same letter and the targeted tile loses any bonus qualities.

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 Vicious Roaming Tiles

 

Introduced in Chapter 27. The Vicious Roaming Tiles obstacle is almost identical to the Roaming  Tile. However, instead of swapping spaces with a tile, the Vicious  Roaming Tile destroys and  eats the tile it moves onto.  An empty space is left behind, which fills in.  

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Switching Whirlpools (Swirl Stones)

Introduced in Chapter 28. These Whirlpools (Swirl Stones) change the direction they are spinning from the direction they were on before.

 

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  Portals

 

Introduced in Chapter 29.  The Portals obstacle allows for more than two portals to appear at  once and tiles are moved randomly between them.  The Close Portals Boost which becomes  available in Chapter 29 level 3 will allow you to Close Portals from your current board for 3  moves.

 (Image N/A)    Gum

 

Introduced in Chapter 31. The Gum obstacle falls on Gum, the tile/obstacle becomes stuck.  Spelling with the tile or destroying the obstacle will unstick it and it can now fall down if a tile is  cleared below it.  Keep in mind that spelling with a stuck tile does not clear that tile.and also does  not clear the Gum.  The Gum Gone Boost which becomes available in Chapter 31 and level 3 and  will allow you to remove 1 spot of Gum from your current board

  

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    Chain Ribbons

 

Introduced in Chapter 32.  The Chain Ribbons obstacle must be destroyed from the letters on the  ends and work inward. The Chain Release Boost which becomes available in Chapter 32 level  3 will allow you to remove an entire Chain Ribbon from your current board.  

 

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  Hot Lava

 

Introduced in Chapter 33. The Burst, Hot, and Dense Lava is a background obstacle which  behaves like Lava, except that clearing it will spawn a 3x3 area of Lava.  .  

 (image N/A) Magic Doors

Introduced in Chapter 54.

   
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